![]() ![]() ![]() It is more unique the way they implemented it and you don't have to worry about what to spend the essense on because everything is so much more expensive for some reason than it was in NGB. The difficulty on the original felt bloated and here it felt just right. It actually feels balanced, it doesnt feel easier just to attract more players or something but it feels easier because it just isn't so hard for no reason like NGII. Fighting the fewer enemies feels right to me, it is more of what I expected from Ninja Gaiden 2 before I started it. Yeah it was a little easier but like I said, the difficulty of the original was just unpolished garbage because they threw enemies at you just for the sake of difficulty with no more depth than that. I thought I would dislike the absense of enemies, but it actually felt much more organic and natural. To me it is superior in most ways to NGII. ![]() A lot of the time they will throw some random attack for the first time out of nowhere even though they had never used it in the whole fight before in any of my attempts and bam, I'm dead by some unknown move that the game didn't show me before so I can memorize it and work around it.Īs for Sigma 2, besides the absense of blood and gore I don't really see the hate for it. Huge hitboxes that are larger than the actual attack and you can never be fully certain that you will avoid the attack unless you very far away, which most of the time you can't be. I would rather fight Alma on hard than any of the bosses in NGII. The bosses are also just complete cancer. You can never know when they will stop attacking so you can find an opening and even when I start to attack them, they will randomly just ignore my attacks and grab me. Oh and those spider guys at the start of chapter 10. And also Ryu's automatic aim is just shit, half the time he misses and if the enemy is far away he doesn't even aim for them. It was that part in NGB where you destroy the comms tower, but for basically half a whole level, again making it impossible to not get damaged because you are forced to aim manually in order to hit these assholes with the launchers and they all attack simultaneously with no order. Chapter 8 with the overreliance on the bow was also just cancer. You start to attack the enemies (again without knowing how many hits it will take to kill them because for some reason they have variable health) and the other enemies all act like they are just by themselves and all attack you simultaneously, thus making it pretty much impossible to not get hit. The abundance of enemies is a lot of the time unbalanced and unpolished. even though they are the same type of enemy and I use the exact same weapon. Like, what? I upgraded a bunch of my weapons fully and sometimes enemies die in a few hits and other times it takes like 10 seconds. Sidenote: I played NGII on Warrior.Įnemies of the same type, tend to have different health levels for some reason. But I reached chapter 10 and I would say, since chapter 5 the game is just an unbalanced, unpolished-as-fuck mess, that a lot of the time feels like it is really difficult just to up the difficulty from Ninja Gaiden 1 and not because they really felt like it was the right decision. In the first 2 chapters it looked amazing and even better than NGB. But Ninja Gaiden II, a lot of the time is just fucking bullshit. I have beat Ninja Gaiden Black on normal and I am going through it again on hard, so I don't have a problem with difficulty. So I don't dislike the game just because it's hard. ![]()
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